This presentation will deal with the establishment and management of independent language schools. Topics that will be dealt with include: 1. The process of establishing a school, renting of new premises, purchasing of teaching equipment, financing and brand development; 2. Sales and marketing, different methods of student recruitment, web pages, flyers and advertisements; 3.
This presentation examines the development of English and Japanese academic writing ability among Japanese EFL writers. The presenter will share results of a long-term, multi-stage research project involving participants at various levels of language and writing proficiency, ranging from high school to post-graduate writers in L1 and L2, most recently adding L3 (Chinese, French or Spanish).
Kitakyushu JALT will be hosting our second PechaKucha night involving a variety of presentations to do with classroom learning and teaching. There will be 6 - 8 presenters who will each take turns presenting their chosen topic using only 20 slides for 20 seconds each.
In the digital age, rapid developments in information and communication technologies are having a dramatic impact on the way that information is processed, how knowledge is produced, and how learning occurs.
This presentation discusses the role of task complexity for developing L2 speaking skills in terms of fluency, accuracy and complexity.
The talk will discuss research on what fluency in speaking English is, how it can be developed, and how much time is required to develop it. The talk will combine research results and examples.
We will be presenting a Teacher Workshop, equipping teachers to utilize and incorporate drama in the classroom. We base our workshop on our ELCP – English Language Communication Program that we are using in schools for ESL students.
Games, with their rules and repetitiveness, provide the perfect scaffolding for language practice. In addition, learners get to be creative and take chances in an emotional environment; in other words, they have the opportunity to make the target language their own. Participants in this workshop will explore half a dozen commercial board games for their potential use in their own classrooms.
Participants will be lead through the creation of a curriculum-based study progress guide incorporating can-do statements and goal-setting and self-reflection activities, all key in helping students develop as motivated, self-directed learners.
You walk into the classroom. The students are at the back chatting with friends, sitting in silence, checking their phones, or resting their heads on the desks. Then, suddenly, the bell sounds. It is the start of the class. How do we as teachers change the classroom dynamic to one where learning can take place for all concerned?
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